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virtual reality
Classification:
- non-immersive, semi-immersive, & fully-immersive* [1]
* defined by degree of presence, the illusion of being there experienced by the user, & the technology used to provide the experience
* fully-immersive virtual reality uses head-mounted displays & motion tracking [1]
Indications:
- exercise videogames*
* useful in the elderly
Benefit/risk:
- virtual reality may benefit older adults with frailty by increasing walking speed improving balance & reducing risk of falls [2]
- potential health benefits of rehabilitation, pain management & mental health
- only a small percentage of older adults experience cybersickness
- benefits of virtual reality interventions outweigh the risk of cybersickness in the elderly [1]
General
clinical event
References
- Drazich BF, McPherson R, Gorman EF, et al.
In too deep? A systematic literature review of fully-immersive virtual reality
and cybersickness among older adults.
J Am Geriatr Soc. 2023 Aug 10.
PMID: 37560978
https://agsjournals.onlinelibrary.wiley.com/doi/10.1111/jgs.18553
- Lewis JB
In older adults with frailty, virtual reality exercise training improves
walking speed and balance.
Ann Intern Med. 2023. Sept 5
https://www.acpjournals.org/doi/10.7326/J23-0062
- Lee YH, Lin CH, Wu WR, et al.
Virtual reality exercise programs ameliorate frailty and fall risks
in older adults: a meta-analysis.
J Am Geriatr Soc. 2023 May 10.
PMID: 37165743