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virtual reality

Classification: - non-immersive, semi-immersive, & fully-immersive* [1] * defined by degree of presence, the illusion of being there experienced by the user, & the technology used to provide the experience * fully-immersive virtual reality uses head-mounted displays & motion tracking [1] Indications: - exercise videogames* * useful in the elderly Benefit/risk: - virtual reality may benefit older adults with frailty by increasing walking speed improving balance & reducing risk of falls [2] - potential health benefits of rehabilitation, pain management & mental health - only a small percentage of older adults experience cybersickness - benefits of virtual reality interventions outweigh the risk of cybersickness in the elderly [1]

General

clinical event

References

  1. Drazich BF, McPherson R, Gorman EF, et al. In too deep? A systematic literature review of fully-immersive virtual reality and cybersickness among older adults. J Am Geriatr Soc. 2023 Aug 10. PMID: 37560978 https://agsjournals.onlinelibrary.wiley.com/doi/10.1111/jgs.18553
  2. Lewis JB In older adults with frailty, virtual reality exercise training improves walking speed and balance. Ann Intern Med. 2023. Sept 5 https://www.acpjournals.org/doi/10.7326/J23-0062 - Lee YH, Lin CH, Wu WR, et al. Virtual reality exercise programs ameliorate frailty and fall risks in older adults: a meta-analysis. J Am Geriatr Soc. 2023 May 10. PMID: 37165743