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cybersickness
Etiology:
- fully-immersive virtual reality [1]
Pathology:
- mismatch between visual, vestibular & proprioceptive senses superimposed upon user expectations
* changes in vestibular function with age may play an important role [1]
Clinical manifestations:
- oculomotor symptoms
- eye strain, headache
- nausea, sweating
- disorientation
- dizziness, vertigo
Management:
- strategies to minimize cybersickness
- decreasing duration & intensity of each intervention session
- frequent breaks during the virtual reality intervention
- increasing the sense of navigational control of virtual reality tasks
General
syndrome
References
- Drazich BF, McPherson R, Gorman EF, et al.
In too deep? A systematic literature review of fully-immersive virtual reality
and cybersickness among older adults.
J Am Geriatr Soc. 2023 Aug 10.
PMID: 37560978
https://agsjournals.onlinelibrary.wiley.com/doi/10.1111/jgs.18553